Lately Sony has been increasingly open to putting previously PlayStation-exclusive games on PC, and today’s release ofis the most notable yet. One of Sony’s premier franchises since the original game was released for the PS2 in 2005, all subsequent titles — a 2007 spinoff for mobile phones aside — have been locked to PlayStation hardware.is one of the most acclaimed games for the PS4, and now it’s available to a new audience for the first time.
“They’re integrated into the team, so they’re not really a typical port house where we offload something and throw it over the fence,” DeWald says of Jetpack. “They’re working out of our code bases, they’re on our Teams channels and they’re communicating with our team, they’re part of our standups.” Four engineers at Jetpack handled primary development of the port, with DeWald serving as producer and other Santa Monica members like Pavlin making additional contributions.
“I found it very comfortable to use because I’m used to that from my other games — I play a lot of PC games,” Pavlin says. “It feels like a very native and fun way to play the game. It kind of changes up the whole way that you approach combat.
“[The ultrawide support] revealed all the little hacks and cheats we were using to kind of move people into position or have somebody come on from off-screen,” DeWald says. “They might not be fully animated. So that was a manual process that required just kind of going through the entire game.” Cutscenes, too, sometimes had to be reframed to better fit the expanded content that’s being rendered by the engine in real time.
Cos Sony don't care about their loyal fans lol
Stop making me want this
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