Sit back and enjoy the ride? No more. From Disney’s new Star Wars: Rise of the Resistance to Japan’s upcoming “living video game” Super Nintendo World, theme-park audiences must participate to get the full experience.Key to the world-building of “The Nest” is the way in which the storage unit was filled — many of Josie’s things were purchased from actual liquidated storage units, and the finds themselves helped create the story.
“The Nest” keenly understands that a home isn’t defined by any one era or decade, but by a culmination of newly purchased trinkets and hand-me-down items, the latter often more priceless to their owner. It also understands that one object or memory can conjure a nostalgic world in our imaginations. One of the hidden rooms in “The Nest,” a video game inspired show running through the end of the month.In “The Nest,” what a Lite-Brite means to Josie is no less important than what it may mean to you. And somewhere amid the collection of toys, objects, letters, books, notebooks, plushies and holiday lights will be something that will likely stoke some memory. “The power of seeing an object from your childhood can transport you to the exact place, the exact smells,” Leinenveber says.
There is no great drama in “The Nest,” and that may be the key to its success. Josie isn’t revealed to have lived some double life. She was normal, like most of us, and struggled, like all of us, and this is ultimately one of the core appeals of stories that unfold via an environment. They don’t need standard beginnings, middles and ends because they’re primarily narratives designed to inspire our own thoughts and conversations.
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