It’s not just the content that needs to be personalized, the delivery of the content is an important part of tailoring the learning experience as well. “One problem in a traditional classroom is that the teacher can only teach at one pace. Moving online provides a fundamental shift where students can learn anytime, anywhere, and at their own pace,” explains Phillips.
When content is delivered in manageable pieces, learners are more likely to watch an entire video or go through the entire lesson. WizePrep found that the average duration of a learner’s session was 25 minutes, and that learners stopped watching videos after the five-minute mark.Gamification is the process of adding features commonly found in games such as earning points and badges, progress tracking, and receiving rewards.
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