A French organization is developing technology to give visually impaired people more ability to perceive their environment—and they're using videogames to test and expand it. In the process they've managed to make Trackmania accessible to even those who are totally blind.
Thanks to @artha_france, Trackmania is accessible to blind and visually impaired people. Join us at the #ParisGamesWeek on @JeuxMadeInFR booth from November 2nd to 6th to try Trackmania with @artha_france. pic.twitter.com/PYrTFQPmcrArtha France has developed a haptic feedback belt that transmits information from an input like a camera or screen into sensations on the skin.
Trackmania was clearly a choice not just because it's consistent and fairly simple, but because it mimics many real-world challenges, requiring players to have fairly fast insight in consistent environments. Learning to use the tech while playing Trackmania meant that quick reaction was useful. When testing on the device first started, it would take six to 20 hours for users to learn. By this year new players can pick up and go in an hour. Early video of the tech in action shows off how its first adaptation to a digital environment was a test using a maze built in Minecraft. The next step? Obviously it was putting someone using the haptic rig in an actual underground mine.has more details on the process, breaking down the technology's development over the past few years.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
People who are both blind and visually impaired eh? Poor headline writing
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