successive official game created by Codemasters’ Birmingham outpost. For the most part, you know what to expect – a driving video game with all the real world F1 stars, tracks and cars that is both authentic and accessible.
Ultimately, the inability to race these against computer-controller rivals or online competitors renders this a largely throwaway addition once the initial novelty has worn off. This is F1 22 trying to appeal to a younger, digitally native, audience, who enjoy the lifestyle portrayed by F1’s Instagram account.
While the new additions add an attention-grabbing sheen, don’t forget what’s not been updated too. The tracks have received fresh banners, kerbs and asphalt colouring, while Circuit de Barcelona-Catalunya, Yas Marina Circuit and Albert Park Circuit are resplendent with their new layouts. In the hunt for redeeming qualities, I started a single race using the sprint format at Imola with Daniel Riccardo. The event length was set to 50 per cent and qualifying was reduced down to just one flying lap, which I promptly messed up.
It would be good if I could play it
Thirteen years of Bugmasters producing a mediocre game sometimes unplayable at launch title and everyone pays for a game just to sit and wait for the update....EA have in my opinion made better sports games so let's see what next year's or 2024 title will be like.
You really haven't sold it to me. Sounds like a lot of utterly irrelevant tat (customisable wallpaper/clothes etc, really?) and an alright racing aspect, but nothing to make me sit up and go 'WOW what a game'
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