SINGAPORE - Growing concern over health standards in e-sports has prompted a new federation to pledge to address the problem, as players fall victim to conditions ranging from wrist injuries to obesity, stress and diabetes.
However, Uzi's case is far from isolated in a sport where professional players can perform up to 500 moves a minute, according to the American Osteopathic Association, and train for hours a day. Attempts to join the Olympics have so far faltered, for reasons including a lack of cohesion between competing companies, the changing nature of games and basic questions over whether gaming can be considered a sport.
"We're all pulling in different directions now," he said."Nobody's addressing the diversity... the fair play, the health."The body has been joined by dozens of national federations from around the world, and last month announced a collaboration with the Olympic Council of Asia to promote e-sports in Asia.E-Sports' governance remains a confusing patchwork and the new body has several rivals, including the South Korea-based International E-sports Federation.
"To have real meaningful global coordination they need buy-in from publishers because the publishers are the ones who can say yes or no to any kind of event or monetised broadcast occurring," Rietkerk said.
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